A.I -- an update

I sat down today with the intention of expanding the enemy A.I, however, in my infinite wisdom I seem to have broken a few features whilst adding in melee reactions. Essentially, to add in the new functions, I need to rework some of the A.I code. This isn't a one evening job. Given that I have plans both tomorrow and Saturday, I'm electing to resume work on the A.I on either Sunday or Monday. I'll just forget where I got otherwise.

I aim to add in patrolling enemies, and to make the A.I react to sounds. All in due time!

- Rob


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