Some Level Props
I've been making a few props to go in the demo level today. I'm still figuring out what I need to fill out the level, but basic tables and flipped tables is a good start to break up some space. Had to alter some of my collision objects so the tables could block movement but not vision / gunfire. Flipped tables, however, block as standard, so you can't see or shoot through them (I realise tables aren't bulletproof but baby steps, that's something I'll add in later)
I'm quite happy with how this demo level is shaping up, I can't wait to redo the characters soon so they match this revamped graphical quality. I may do that tomorrow!