Weapon Mods
I've implemented the basic code for weapon mods over the past few days, allowing for the full range of planned mods;
Dual Wield: Take a second off-hand weapon. For example, dual magnum pistols. The second pistol mirrors the first in additionally selected weapon mods.
+P Ammunition: Over pressurised ammunition. Causes more damage per shot.
Extended Magazines: Magazine capacity increased. Useful for machine pistols.
Silencer: When attached, drastically reduces the sound of the weapon. Decreases the range at which enemies can hear and detect your shots.
Anyway, it's half midnight. I'm off.
- Rob
Dual Wield: Take a second off-hand weapon. For example, dual magnum pistols. The second pistol mirrors the first in additionally selected weapon mods.
+P Ammunition: Over pressurised ammunition. Causes more damage per shot.
Extended Magazines: Magazine capacity increased. Useful for machine pistols.
Silencer: When attached, drastically reduces the sound of the weapon. Decreases the range at which enemies can hear and detect your shots.
Anyway, it's half midnight. I'm off.
- Rob
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