New AI stuff + Zooming

Free Zoom:

Previously, zooming in and out would expose seams in the tileset, now that I've added a bleed to the tileset there isn't that problem anymore so hey you can zoom in and out now at will! Useful for adjusting zoom to ensure off-screen enemies aren't in range during gameplay.

Suppressing Fire:

This particular enemy type will continue advancing after losing sight of the player, shooting at where he thinks the player is. He will break off and come to investigate if he doesn't see the player for a few seconds.

Magazines as Projectiles:

When you reload, you throw your magazine forward, which can stun an enemy if it bonks them on the head. You have just enough time to reload and double-tap them before they're unstunned, so react quick!

Enemies Using Grenades:

Unlike the previous enemy type, enemies that use cover are more cautious and will sometimes throw a grenade near where the player last was in an attempt to "flush" them out before heading over to investigate. They know you're lurking, and they're not taking risks!

- Rob


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