Showing posts from September, 2017


No progress to show, just did a little mood piece. - Rob

Procedural (Side) Missions

It's been a while since I last posted, a lot of things have changed in the interrim. Not to the game, just my general situation. First of all, I've moved down south, so that was a biggie. I've been waiting to start a new job so that had been killing my energy, I was just waiting to start so I would lounge around all day just existing in this weird limbo mood. I've been doing artwork for an indie title, which has been a priority. Also, XCOM2 War of the Chosen came out, which didn't help either. What I've been working on, on and off, is a form of procedural level generation for AGGRESSOR. Hear me out. I originally wanted to hand craft every level, in fact I thought it just wouldn't work if it wasn't. But after doing a few missions I realised how much time and energy it took to create just one mission, and given how little time I will have to work on the game.. I needed to either have a very short game, or get creative and work smart. My solution, thus