Menu, New Mission, and inis!
Previously the first mission, aka the "Demo Mission", was two unconnected levels snapped together. The bottom was a store front, and the top was an apartment block. I hadn't notice because I had so much on my plate. So, I sat down and made three consistent levels for the first mission, based off a real town hall. I figured, as the first mission revolves around a politician, it was a fitting backdrop. I'm happy with the layout, apart from the main atrium. It's too open. As enemies can patrol through it, they open the doors on either side and have unobstructed line of sight. Bad. So I'm going to sort that out. Apart from that, I'm happy. Needs a second art pass to purty things up, but not half bad. I've also almost entirely finished the frontend. Options menu works, exit works, play takes you to the briefing for the first mission. Everything as it should. The city pans very slowly, just to make things a little dynamic. I manag