Last post I mentioned I was working on patrolling, melee and civilian A.I. Well, I've done.. one and a half of those things. I've had a busy week and I've been pretty exhausted, as you can imagine that has had a big effect on my output. I'm still chugging along though, so here are some things for your brain. Enemies are pretty docile until they notice something off; a dead body, a player holding a weapon, or a gunshot nearby. Once alerted (they chatter, so they alert each other) they'll jitter more, and shoot on sight. There are melee and ranged enemies, the biggest new thing here being that melee enemies will try and get close to you and hit you with sharp objects. At the moment they don't attack, but that's just one script I've got to write. Civilians are pretty chill until they hear a gunshot, see a body, or see you running at them with a loaded shotgun. They bail for the nearest exit when they get scared. Unlike guards, they don't have a hi