As discussed in the last post, I'm toying with the name "Aggressor" (I noticed the misspelling below, due to fix!) and as such have rebuilt the menus with that in mind; I've also reworked the pause menu to be mouse controlled, in keeping with the main menu. Score screen! You're given a rank now based on three scores; Aggression, Efficiency and Co-Ordination. You're scored on things like accuracy, combo kills with the wingman, kills through walls ect ect Perhaps what I'm most proud of right now is a tool I've built to speed up level creation. I'm using a 3rd party light script very kindly donated by a talented coder (I've mentioned them before and linked, sorry I don't have the link to hand!) and it doesn't preview in the standard editor, meaning up until this point lighting has been entirely trial and error! Now, I can place and edit lights in real time, and "bake" the results into a text file which is for
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I don't know if I explained this before, but as this project has gone on I've had less and less time to work on it, and increasingly complicated tasks to complete. I work weekdays, leaving me a few hours after to work on the game (if nothing else is in the way, and if I'm not shattered). I see my girlfriend pretty much every weekend, so I don't work on it there. Compare that to when I started, when I had considerably less responsibilities (no job, no lady).. you can see why I'm so slow to update. Right, anyway, enough of making excuses. Just wanted to defend myself a little. Now onto the real purpose of this blog - stuff! I completely rewrote the menu and now there's a basic menu system all sorted. It needs art, but it's functional. I can't do any art until I have a style guide, so that's on the shelf for later. One (serious) problem involves a concept known as 'delta time'. See, for some reason, in the software I'm using, frame
Today I decided to do some more inventory art, before moving back to the coding side of things. I've been hesitant to use Using a fantastic resource, " Pimp My Gun ", I've mocked up a few weapons that'll feature in the game. I say a few, I mean all. I've not shown them all here due to space and stuff. There's 10 in total. I'll be using these to create the line art that's used in the interface.