First post of June

Well, it's been a while since I update this, so I figured I'd just chuck something up to show my face.

What have I been up to? Well, I've done the background art for one of the levels, and got it in game. I've been fiddling with the enemy AI, trying to get it running smoother. I've had to cut apart and rework the melee logic, that's something I'm trying to make flawless because a melee enemy needs to be on the ball to be a threat. Additionally, I've introduced a new movement logic that allows the enemy to move around a room completely fluidly and organically, no set nodes or patterns. Well, it bounces so to speak, that's a pattern.

Now, in the larger sense of things, I've got a plan for the game. I've been on it for a year now at least, and everytime I make progress I seem to change things and go about three steps backwards. The plan right now is to get a single level made, the GUI done, the front end and such, and then step back. Fix any bugs, polish everything, and then once I'm happy, make the rest of the levels. This way I'll have something tangible to show people soon.

Anyway it's late, night.

- Rob


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