Progress towards the demo level (August Update)

I haven't posted on here in two months, which isn't great by any standard. Work has been slow, life gets in the way, you know the excuse. I have been tinkering and fiddling, and I'm close to a rough cut-out of a demo level.

It's a 3-level mission that tasks the player with kidnapping a political target. The first screen is just an intro segment, and outdoor map that sets the tone and atmosphere. The second screen is the first combat level, and here the player's mission is to kill enemies and plant evidence. Once that's done, they need to head upstairs. Fighting through enemies, they reach the HVT (high value target) and kidnap him. They need to fight back through to the outdoor segment to complete the mission.



I was (and still am, to a degree) undecided about the use of colour in the current theme. I'm not sure if I've talked about this already on the blog, but I decided on a Noir-esq theme for the game, as I felt the flashes of colour were similar to the flashes of hope present in this dismal, hopeless world. I'm juggling colour and theme, hopefully I'll find a better mix but we'll have to wait and see.


And finally, this is an in-game screenshot of a very early build of the demo level.

I apologise for the lack of detail, unfortunately when I started the project I was very focused and had few distractions. Now, it's the opposite, and weeks seem to disappear overnight :/

Still alive! More progress when it happens, please stand by! 

- Rob



Comments

Popular posts from this blog

A productive day!

Moveset Expansion (and controller support!)

Tile Bleed & Looking at Art Style (Again)