Getting there

It's been a little while, apologies for that. I've been focusing on other things so progress has been slow.

I've nearly finished building the levels for the demo; two missions -- Terminal and Bullet Ride. They have art, and are lit, and have working code. I'm just working on atmospheric stuff, so particles and some bodies and such.

I'm about to spruce up the character art also, and work on the hit feedback for enemies. They need to be more enjoyable to shoot, since they're the main focus.

Fun bit of trivia, I almost destroyed the project today. Deleted a file with a bunch of references still in the code! Almost wouldn't load anymore. Managed to get around it. Lesson learned -- don't delete stuff until you're 100% sure it's not used by anything.

- Rob

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