Dialogue / Cutscene


Today I built a rudimentary system for scripting dialogue scenes, to throw a bit of narrative into missions. It's fairly airtight right now so I'm proud of what I've managed to achieve over a few hours of work. It's not really a big post/update as it's fairly self explanatory, it's just a basic system with character portraits and text strings, but I'm happy.

Also, I've reworked the menu/frontend system to make it MASSIVELY neater, faster and visually nicer. It's mostly backend stuff but it's so much easier to work with for me, but it means I'll be able to make fancier things easier which'll obviously carry over into the game.

- Rob

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