Weapon Mods

I've implemented the basic code for weapon mods over the past few days, allowing for the full range of planned mods;

Dual Wield: Take a second off-hand weapon. For example, dual magnum pistols. The second pistol mirrors the first in additionally selected weapon mods.

+P Ammunition: Over pressurised ammunition. Causes more damage per shot.

Extended Magazines: Magazine capacity increased. Useful for machine pistols.

Silencer: When attached, drastically reduces the sound of the weapon. Decreases the range at which enemies can hear and detect your shots.

Anyway, it's half midnight. I'm off.

- Rob


Popular posts from this blog

A productive day!

Mission Objectives, and miscellaneous updates

Excuses and a minor update