As discussed in the last post, I'm toying with the name "Aggressor" (I noticed the misspelling below, due to fix!) and as such have rebuilt the menus with that in mind; I've also reworked the pause menu to be mouse controlled, in keeping with the main menu. Score screen! You're given a rank now based on three scores; Aggression, Efficiency and Co-Ordination. You're scored on things like accuracy, combo kills with the wingman, kills through walls ect ect Perhaps what I'm most proud of right now is a tool I've built to speed up level creation. I'm using a 3rd party light script very kindly donated by a talented coder (I've mentioned them before and linked, sorry I don't have the link to hand!) and it doesn't preview in the standard editor, meaning up until this point lighting has been entirely trial and error! Now, I can place and edit lights in real time, and "bake" the results into a text file which is for
Has it really been nearly seven months since I posted? Damn. Game currently isn't a priority, real life has taken the centre stage at the moment. However, I'm still ticking away, getting everything ready to start back up again. Bear with me. - Rob
I've been posting all of my updates to a private group of friends recently, getting direct feedback on ideas and implementations. It's been a lot more helpful and constructive than, let's be honest, this blog/diary. I'm talking to myself here, and I know it. However, I've decided to update the blog, just so I've got a running diary I can look back at. So what's changed? Well, a lot's been done since my last post. Let's run backwards. These past few days I've been building a few training missions. These are entirely optional and easily bypassed, you can just select the first actual mission from the menu without even looking at these. People don't like hand-holding so much in games, and most people skip tutorials whenever they can. So I opted to make them entirely optional, in the hope that when players get stuck or confused they can flick back to the basic training and figure it out from there. The basic training mission takes less than a
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