As discussed in the last post, I'm toying with the name "Aggressor" (I noticed the misspelling below, due to fix!) and as such have rebuilt the menus with that in mind; I've also reworked the pause menu to be mouse controlled, in keeping with the main menu. Score screen! You're given a rank now based on three scores; Aggression, Efficiency and Co-Ordination. You're scored on things like accuracy, combo kills with the wingman, kills through walls ect ect Perhaps what I'm most proud of right now is a tool I've built to speed up level creation. I'm using a 3rd party light script very kindly donated by a talented coder (I've mentioned them before and linked, sorry I don't have the link to hand!) and it doesn't preview in the standard editor, meaning up until this point lighting has been entirely trial and error! Now, I can place and edit lights in real time, and "bake" the results into a text file which is for
Comments
Post a comment